Author Archives: Morgan Heald


E3 – Architectural Visualization

Architectural Visualization

This design visualization course introduced an immense amount of new software programs this semester. For the first project, Grasshopper was introduced as a tool to generate designs from given commands and restraints. The assignment involved utilizing Grasshopper commands to create multiples abstracted image versions of a photograph. Grasshopper generated circles and lines based on the imported images which were then available for adjustments with command tools. These commands could change elements within the abstraction such as increasing or decreasing the number, size, spacing, and type of circles or lines in real time. The generations were then “baked” and saved as line work. Through this assignment, I learned how grasshopper commands can be connected by different plug paths to automatically create something accurate.


The second assignment involved editing a model in grasshopper with a control panel created by a team. This control panel was able to make changes in the model to show different design options. This assignment was realistic in the sense that designers will present design options for critiques from peers or clients and this provides an easy to access controller to showcase these design options. My group made adjustments on the model with changes in material color, thickness, angle, and the control panel color options. This project has potential to help me in the future when working on design options in grasshopper. Previously, I used design options to present to clients and designers within Revit so I know that it is a useful capability of a program.

Another project this semester was the Hololens headset model. Part one of the project was coming up with my own idea for how to use the software. This involved six poles connected into a standing shape with notches for string to be wrapped through the structure. The headset would be used to see the path that the string should be attached to the next notch. This idea would not have utilized the capabilites of the Hololens in the construction of the project as much as the ideas that were voted in to be built. The project team that I was on was the Voronoi tower made of glue sticks. This project required the use of the headset in order to see where each glue stick needed to be hot glued and attached. The use of hot glue was not only good for continuity of material in the structure but also the quick drying effect of the material allowed us to build the model faster with the model.


The latest project was the dream sequence of automatic filters applied to an image. I utilized one old render that I made in showcase for every result in this project. By using the same image for each filter effect, comparisons can be seen more easily. This program could be used as a fast pseudo rendering tool to make any image more interesting or provide the effect of a vision for an image to become. These options are very powerful by providing a major effect on something. Renders make a big difference in someone’s interest and understanding of a project and these quick changes make a big impact.


Original render:

Deep Style:

Thin Style:

Deep Dream:

E4 Morgan Heald

E1 – Morgan Heald