p1_Anthony Mangione_001

Patterned by Nature firm: Hypersonic

This is an impressive installation in the North Caroline Museum of Natural Sciences.  It is composed of 3600 LCD glass tiles and runs on less power than a labtop computer.  An amazing piece of art, the LCD glass changes transparency frequently, giving the visual effects that it does.  The tiles are programmed and cycle through 20 programs such as chirping birds flying over, running water, and moving grass.

The LCD tiles were assembled in 18 panels, each one is 5′ x 10′ and contains 200 LCD tiles.  The tiles are held in by laser-cut steel, and then the whole things was attached to an aluminum frame of C-channels.
I thought this project was relevant because, although it is not a wall project, it is an installation in a space that deals a lot with sound.  Beyond this, I thought the tiles were a cool new material, and I didn’t know they could be used that way.  The designers describe the installation as an “LCD Ribbon,” but the sound quality of the soundtrack makes the installation so much more than just it’s visual static appearance.  Indeed seeing it in action in the video brings it to life.

Another link: http://www.hypersoniced.com/projects/ribbonsculpture/

PAYEN Final Project

Kusuma: Final Project

Female Educational Attainment Level

Male Educational Attainment Level

I took the GIS data of educational attainment level in dot density and extracted the center point. I then defined point fields based on the clusters of points and extracted the center point from these centers. I was able create a magnetic field. At each level of education completed the magnetic field defined by the points goes from negative to positive. The the fields move as the points move from the original educational level point set to the closest point from the created point set of the next education level.

Education Levels: no school completed, nursery school to fourth grade, fifth to sixth grade, seventh to eighth grade, ninth grade, tenth grade, eleventh grade, twelfth grade no diploma, high school graduate (and equivalency), some college less than one year completed, some college more than one year with no degree, associates degree, bachelor’s degree, master’s degree, and professional school degree, doctorate degree

Moyer Final Project

Kurt Huizenga Final Project

Patel Final Rendering

1. ambient occlusion

2. + sky (dodge & burned)

3. + overlay duplicate sky layer

4. + overlay materials (for tint on buildings/bridge)

5. + green/black/grey overlay (landscape, street & sidewalk)

6. + silhouettes at 45% opacity

Larkins_Final_Animation

This animation is a somewhat abstract city scene generated from GIS and driven by Grasshopper.  The morphing objects in this animation are generated by one slider, while the materials and lighting are rendered directly in Rhino.

The initial mass of the generated city form was divided by contour lines, which were assigned planar surfaces and then extruded.  The result depicts a comparison of white and black populations of the selected area of Cincinnati, gathered by two Excel columns containing GIS information of Hamilton County.

Rogovin_Final_Project

Final Render

My final project is my graduate school portfolio and a series of specific graphics developed for it in the last few weeks.

FINAL PORTFOLIO

http://issuu.com/m-rogovin/docs/rogovin_portfolio_web

Below is a link to my old portfolio, prior to work done for class.

http://issuu.com/m-rogovin/docs/rogovin_portfolio_oct01

Below are some of the graphics developed.

Fischer Final Rendering

Base render

+ Brightness/contrast/color

+ Ambient occlusion

+ Sky/water/windows

+ Trees

+ Entourage/final effects

Long P5 Rendering

Render pass: ambient occlusion

Render pass: zdepth

Render pass: materials
CGTextures: wood, grass, concrete
3DStudiomax: glass

Overlaid render passes
Photoshopped sky and background

Photoshopped grass and concrete

Photoshopped entourage and shadows

Photoshopped greenery and pavers

I struggled with representing the interior of the buildings through the glass in the renderings.  The original rendering did not have enough light in the interior of the buildings which caused the glass to be represented black/dark.  I tried to fix this in Photoshop by doing a opacity white overlay.  However, this made the surfaces appear gray and removed the shadows generated in 3Dsmax.  Given more time or a resubmission I would like to experiment more with interior lighting.