Author Archives: Trey Meyer

Trey V Meyer_Final Presentation_Fragmentation

“Fragmentation” studies the implimentation of parametric thinking in design as a strategy for deriving from.  The goal of the exercise was to create an adaptable system flexible enough to be executed at a variety of scales (i.e. urban scale, building scale, & human scale).  The project combined computer simulation with the human elements of identifying input data and overlaying the resulting products.  The info-graphic above relates the process of generating a template to be used as a form driver on any given site.  Ideal circulation paths were merged together through a Newton attractive force simulation before being segmented into points, or social hubs, along the paths.  These points were then used to create a fragmented surface using the Rhino+GH tool, Voronoi.  The system of Voronoi’s fragmentation is affordable to be used in urban planning, site development, and facade treatment.  The system was then to be applicable to foster innovative strategies for fabric in architecture.  I identified two uses of fabric: fabric for living and fabric for monument.

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P2C_Trey V Meyer

Computational Adaption:  “The Importance of the Human Element”

The processes of parametric design as a form driver can only be as effective as the designer’s understanding and ability to create correlations between the input data generating the final product.  I believe simulations focusing on varying parameters could then be overlayed and combined to create results responding to multiple social, economical, etc. factors.  The capability to generate large quantities of solutions through computational methods allows for the opportunity of the human element through evaluation and deciphering of these solutions by the designer.  What data is input to parametric simulation, how the data effects the rules determined by the designer, and how results focusing on different socio-economic factors are fused together are all examples of the ‘human element’ dictating the results of computational design.  Professor, Ming Tang, speaks of this topic in his 2007 ACSA essay:

“We don’t believe this constraint can be overcome by the growth of artificial intelligence in the near future. It is still necessary for City Generator to rely on the evaluation from human, and more importantly, the creativity of human.” (City Generator: GIS Driven Genetic Evolution in Urban Simulation, Ming Tang)

I believe this statement is stressing the role of the designer to understand the processes of computational adaption, evaluating the results without losing the creative element in the judgment and decision making.  This lends itself to the idea that parametricism’s successfulness lies in the utilization of the proper parameters being identified, then implemented in order to create a desired finish product.  With this being said, one must not lose sight that the goal of computer aided design as a tool used to generate form is based on creating a set of rules that can be modified to adjusted to respond to varying factors.

The premise of Parametricism is that all urban and architectural elements must be parametrically malleable. Instead of assembling rigid and hermetic geometric figures  – like all previous architectural styles –  Parametricism brings malleable components into a dynamical play of mutual responsiveness as well as contextual adaptation” (“The Parametric City”, 
Patrik Schumacher)

“This thesis is a comparison of some of the main “parametric” software and a study of the implications of the new approach that Patrick Schumacher (Zaha Hadid Architects) calls Parametricism, defining it as the new architectural style after modernism. The way that it is changing Urban Design, in particular, is analyzed through three projects that belong to deeply different realities, reaching  interesting reflections on how the architect should use at the best the new technologies in his hands.”

My strategy in the developing a simulation as a system of fragmentation was intended to be affordable to a variety of scales and functions.  I used a system that subdivided surfaces with the input data being represented and quantified in the form of points and lines, thus a point -> line -> surface work flow concept.  The Voronoi script allowed for this computational adaptivity along with a large quantity of solutions based on the parameters being identified such as circulation, solar factors, gathering hubs, etc.  The script could then be run with the various input factors, creating ideal results for those variables.

The final results of the simulations can only be reviewed in regard to how successful the designer was in determining the malleable factors generating the form.  With the Voronoi simulation offering the opportunity to function on a variety of scales, one may begin to create a fluid language ranging from the human to the urban scale.  With the results being created with similar processes, it becomes the designer’s role to dictate how the different scales of simulation may begin to relate.  Along with connecting results of different scales, the designer must also evaluate the ideal solutions based on varying input data within the same scale may begin to integrate in the most reasonable manner.  The relationship between computational adaption in the architectural and urban landscape can therefore be scrutinized based on the effectiveness of the ‘human element’ as the designer must determine the parameters, evaluate the results, and integrate the solutions with complimentary simulations and contextual factors.

Voronoi Simulation of Site, Circulation, & Gathering Hubs Generative Studies Fragmenting the Surface and Demonstrating Line -> Point -> Surface Concept

References:

http://complexitys.com/english/urbanparametric/#.UViyvo5EDao

http://ming3d.com/upload/city_generator.pdf

http://patrikschumacher.com/Texts/The%20Parametric%20City.html

P2B_Trey Meyer


“Maximum Buildable Area – 3D Diagram”
“View of Base & Tower Integration”

P2_Trey Meyer

Trey V Meyer – Mid-Term Review

URL Link to .PDF Presentation

http://dl.dropbox.com/u/85563305/Trey%20V%20Meyer%20-%20Mid-Term%20Presentation.pdf

Site Models – Study of site influences including circulation, depth of site forces, and sense of arrival.

Initial Ideas – Bridge intervention with layering of systems as well as fragmented facade.

Site Plan/Voronoi – Overlay studies based on circulation paths with offset nodes along paths to fragment the site and create different zones with individual identities.

Details – Two systems of fabric within the intervention: ETFE facade system is functional for living where as the PVC polyester fabric canopy system is functional as a landmark.

Plans/Sections – Reinforcing the depth within the site with strong system of levels and canopy coverings.

Voronoi Site, Circulation, & Fragmenting Generative Studies

View from West – Facade & Roof Systems
View from South – Night Render of Roof Canopy System

P1E_Trey Meyer

P1_nHair Simulation_Trey, Luke, Dina Kate

http://www.youtube.com/watch?v=AgxcUYEnf-M

Trey Meyer project 1_C

-Site Visit Sketches & Initial Idea Sketches of dual skin systems & Ameoba interventions throughout the site.

-The problems I observed at the site included a lack of connection between pedestrian bridge and park space on a lower level, along with a lack of the sense of arrival to the park and Cincinnati.

Physical Study models began to overlay various site forces including pedestrian traffic, destination points, green space & its traffic, and the proposed ‘arrival point’ at the end of the bridge.

-Opacity/Transparency study of dual skin system with orthogonal and organic grid overlay.

Maya study of inserted skin interacting with existing bridge structure.  The size and location of the inner skin system can be influenced by climatic factors such as solar gain as well as human factors such as views.

P1_Trey Meyer | Fabric Structure | Materials

Source:  Fabric Architecture  |  Sourcebook 2009  |

http://fabricarchitecturemag.com/articles/0409_f2_structures.html